Pages

Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Sunday, June 23, 2019

Looking to the Future

"The crisis consists precisely in the fact that the old is dying and the new cannot be born; in this interregnum a great variety of morbid symptoms appear" - Antonio Gramsci

It's an odd time, right? As I write this we're waiting on new points and new ships, and the tournement season seems to have would down, and who hell knows what is going on with Store-level Organised Play, and yet here we are, a toy spaceship addiction to feed. What to do, what to do. 


Friday, April 19, 2019

Milton Keynes: A Star Wars Story

Yes, its another UK System Open Post!

Last Weekend was, as any good X-Winger will know, the UK System Open in Milton Keynes, with 560+ players fighting it out over two days. A event of cut-throat, do-or-die competitiveness, with no holds barred, where only the strong survive and weak perish. No, wait, the other thing. 

FUNS?!

Saturday, March 23, 2019

Decisions, Decisions,,,

So following on from my hopes and dreams for Hyperspace, I was going to follow up with some thoughts on my experiences on actually playing the format. But then FFG dropped a bunch of changes and everyone seemed to get cross again, so I've left it a few more days before venturing some opinions about the future. I mean, other than calm down folks, but I think we all know that. Lets have at it, after the cat. 

Monday, December 31, 2018

2018: The Year in Tiny Spaceships

* Blows Dust off The Thing* 

Hello? 


So reading around the X-Wing Community, there are a lot of fun, thoughtful and helpful blogs around, and so I thought to myself "hey, didn't you used to have one of them?". Indeed I did, and appropriately, with one exception, the last post on it was me talking about the IQ Games Regional of November 2016, which means I've been playing competitive X-Wing for just over two years. Gosh. You'd think I'd be better at it by now. But one feature of this year that has been fun is the email exchanges with a friend detailing tournament experiences, and so I guess that helped scratch the blogging itch, but maybe...just maybe...it's time to go public. 

So without further ado, here is a quick summary of my 2018 X-Wing experience by way of my favorite lists. 

Thursday, August 11, 2016

Games Review: Overwatch

Well, we finally bit the bullet and bought a Playstation 4. It's a prety impressive piece of kit, too - the interface is a big step up from the PS3 in terms of getting at what you want, and its looks sleek and modern wedged under the TV waiting to collect an inevitable layer of dust. As part of the first wave of games for it, we picked up Overwatch, Blizzards answer to Team Fortress 2 and other arena-based shooters, abandoning the PC for now as it meant that we only had to buy it once and both Ewan and I could play it. Ewan, being time-rich, has played it a lot more than me, so some of this review is coloured by his assessement - I've not hit the competitive play level yet, for example. 

Monday, June 13, 2016

Games Review: Rise of the Tomb Raider

It took me a long time for me to find a game in the long-running and oft-rebooted Tomb Raider franchise before I found a game I really liked, with the recent do-over called, unsurprisingly Tomb Raider. The story Lara before she really gets into the Raiding of Tombs (and a game which features very few Tombs to Raid!), I really liked it back in 2013 and was really looking forward to it's inevitable follow up. And, after a period of being one of those horrible console exclusives on the XBOne,  Rise of the Tomb Raider finally made it to PC and has eaten up most of my free gaming time over the last month of so. Does it, as I hoped, build on the last game? Do we get Tombs to Raid? Well, yes, on both counts. 

Friday, February 5, 2016

Games Review: Fallout 4

So since christmas I've been conciously trying to cut back on a lot of my commitments in order to focus on a plan "to do less things better". This is mostly driven by an ambition to finish off my proffesional exams by the end of 2016, which will involve a fair bit of work, and needs to be one of my main focuses. So in some ways it's ironic that I've found 69 hours in the last two and a bit months to play through Fallout 4. In my own defense, it's largely been in small sessions in and around other things, something that the game is surprisingly good for, but still, that feels like a lot of time to spend in a ruined post-apocalyptic Boston, especially given how much I've still got left to do. 

Wednesday, December 23, 2015

Best of 2015: Games!

Right, onwards with the review of the year. For all we watch about a movie a week, and for all I've managed to read quite a bit, this year has probably been dominated by gaming; both electronically and around a table. The former has become a main source of relaxation; and a lot more solo-oriented than previous years, whilst the latter has has largely been driven by the kids, now Robert is old enough to get into something a little more complex than Mousetrap. By my count I've played 14 video games this year, and 18 boardgames (some several times and one a lot) so I feel thats a pretty varied run. Lets break it down a bit.

Monday, November 23, 2015

Games Review: Tales from the Borderlands and Borderlands: The Pre-Sequal

It's fair to say I'm a big fan of the Borderlands series of games. Over the last few years I've got a lot of play out of both Borderlands and Borderlands 2, mostly playing co-op with a freind, so the gaming experience has been greatly enhanced by good company and the occasional outburst of mutual competance. It's a series that has an emphasis on pace, humour, and a lot of loot, and Borderlands 2, especially, managed to bring all it's disparate elements together in a mechanically solid, and flashily entertaining way. This year I've had a double bill of the Borderlands universe, with Borderlands: The Pre-Sequel, and the more offbeat Tales from the Borderlands. They've very different experiences. 

Thursday, October 29, 2015

Boardgames: Pathfinder Adventure Card Game: Rise of the Runelords

Over the past year, a regular feature of our week has been sitting down, myself, Zoe and Ewan, to play a scenario from the Pathfinder Adventure Card Game: Rise of the Runelords, or to shorten it here, PACG. The very fact that this has become a thing we can all do together (once Robert is in bed, unfortunately for him) means that I suspect that I would have warm feelings about the game no matter what, but as it turns out, PACG is a pretty solid co-operative experience, with some interesting that can do a pretty diverse range of things over the course of 6 adventure decks, of 5 scenarios each. 

Thursday, October 22, 2015

Games Review: Mad Max

It's been a big year for the once dusty and slightly forgotten Mad Max franchise. George Miller's Mad Max: Fury Road is probably the best film I'm going to see this year, with sequels on the way and burst of relevance I don't think the franchise has ever known thanks to it's treatment of it's female characters and lurking themes behind the exploding cars. On top of that, it's also gotten a big-budget, AAA gaming release in the "open world" style, promising the power to let you wander the wasteland and gruffly right wrongs. It's called, simply, enough, Mad Max, and I finished it over the weekend.

Friday, October 16, 2015

Boardgames: Round Up!

I have often joked that my secret agenda for parenthood is simply to grow my own gaming group. It's actually going pretty well, too - Ewan will play almost anything, and Robert, at 5, is already keen to play almost anything, whether he understands it or no. Mostly not, truth be told. But it does mean that wet afternoons can be filled with getting the family around a table, and the general renaissance in quality and availability of modern boardgames means that the ancient horrors of Cluedo and Monopoly (shudder) long consigned to the dustbin of history. We manage a pretty good turn over of games, too, and I'm always confident that buying a new one won't be a waste of money. So, lets have a quick look at some of our recent additions.

Exploding Kittens
Produced from one of the largest Kickstarters to date, Exploding Kittens is a fast paced card game where you have to draw cards from a central deck hoping that it's not an eponymous detonating cat. To avoid this fate you can manipulate the deck, skip the forced draw, defuse them, and so on, but if not, you explode and am out of the round. Its a very lightweight game; luck plays a large factor, but is mostly balanced by it's speed, accessibility joie de vivre.

It feels, in a lot of ways, like a great "warm up" game. The rounds can be over pretty quickly, it's easy to drop people in and out, and it's hard to take seriously by design. We've mostly played it with 3, but I suspect it will scale pretty well. One of it's great strengths is the card designs, actually, but was probably a big contributor to the somewhat viral nature of it's kickstarter success, and we also ended up with the "NSFW" deck, which is the same game but with more scatological descriptors. Anyway, it's a lot of fun, if a little bit shallow in the long run.

Sushi Go
The other card game we've got a lot of play out of is Sushi Go. You start by dealing a hand of cards to each player, who takes one, and passes the hand onto the left. You reveal the cards, and then pick from your new hand, continuing until all the cards are picked, when you score. Each card scores points based on other cards - some you need pairs, or threes, or simply having the most points. Some cards carry over between hands, and after three hands you declare a winner. Very simple, right? I mean, Robert plays it, and has even won a couple of times.

But there is actually a huge amount of depth here. For a start, the game is gradually revealing information to you as you see the hands going round, telling you what is "in play". Then there is the cards people are chosing, based on their information. Then, as you discard each hand at the end of each round, and draw from the pile, you also have some idea what is left in the main deck. I've got to say I loved Sushi Go, and it's become a firm family favorite.

Quirkle
There doesn't look like a lot to Quirkle. It's a bag of small wooden blocks, each with a coloured shape - 6 shapes, 6 colours, with 3 of each combination. The idea of the game is to place them in a grid, but you have to them up matching either the colours or the set of shapes (or both, if overlaps require it). You score points for the length of each run you add to, and  get a bonus for completing a run of either all six shapes in one colour, or all six colours and the same shape. Again, pretty simple at first, but increasingly a complex pattern matching problem.

You may be spotting a pattern here but this is another game that is very quick to learn but with a decent level of complexity to the decision making. Being good at pattern spotting is a huge help, of course, as it being able to keep track of which options are still open. You can also play to distrupt patterns if you're afraid of others completing them, so whilst there isn't any direct competition, you can still feel like you're impacting other players if you're that way inclined.


Terror in Meeple City
Finally, to  Terror in Meeple City. In this game you play a rampaging monster intent on destroying the city and devouring it's inhabitants, and so does everyone else. So, you start by building the city, stacking cardboard floors on meeples to three or four floors. You move your little wooden monster around the board by flicking its base with your finger, or jump on building by picking it up and dropping it, or throw cars by flicking them off the heads of your monster. Chaos and debris abound, and meeples go everywhere, including, but not limited to, the stomach of your monster.

Terror in Meeple City is not a game for people who like order and control, but is a game for people who like random destruction. You win through destruction, and get points for wrecking buildings, eating meeples and attacking other monsters. As you can probably guess, accuracy can be a problem, and things do go awry, and I'm not sure I'd want to play it all the time. But it's great for kids, with the right supervision, and we've definately had our moneys worth!

Friday, July 17, 2015

Games Review: The Talos Principle

Remember Portal? Portal (and it's sequel) felt unique; a first person puzzle game with simple mechanics leading to ingenous solutions, coupled with an interesting and engaging story. In fact, it pretty much was unique - puzzle games lean towards the abstract rather than the immersive, and even there the balance of challenge and frustration is tough to get right. After all, you want your players to beat the puzzles, don't you? Part of the joy of the game is the buzz you get from working it all out. Even so it's surprising that Portal didn't spawn a host of imitators, but whilst there has been a handful, none seem to have nailed the balance quite so brilliantly as The Talos Principle. 

Monday, June 1, 2015

Games Review: Heroes of the Storm

I thought I was done with Blizzard after the vague disappointment of Starcraft 2, and the harder disappointment of Diablo 3. I mean, both were decent games, I don't regret buying them, but both felt played out a little - neither as good as their illustrious forebears and both failing to bring much new to the table than Blizzards usual high polish. Thats not something you should dismiss lightly, but at the same time I'd seen the fundamentals of both games done more interestingly elsewhere, and in Diablo 3's case, without punishing the player by breaking a core feature like itemization to service some Valve-esque auction house system. So with my poor World of Warcraft hunter gathering dust in Orgrimmar, I'm done, right? Well no, because the buggers mailed me a Closed Beta invite for Heroes of the Storm, as it officially launches tomorrow, here's what I think. 

Tuesday, March 24, 2015

Games Review: Endless Legend


I remember when Grand Strategy Games made up a substantial part of my gaming diet. In fact, the first PC game I played with any great ferocity was the original Civilization, sat at the back of university computer clusters and running it off the disks it came on. Over the years I've hopped across the genre as they've come out, but increasingly the large amount of time it takes to really get to grips with a game - I'm looking at you, Crusader Kings II - has really put me off. At the same time I've developed a real fondness for co-op gaming, and have played a couple of Strategy Games that offer fun co-op experiences. R.U.S.E. was fun, as I recall, as was Endless Space. The latters most recent stablemate, Endless Legend, was a return to the style I will always have fond memories of, a large flat map dotted with cities and small armies, battling for supremacy. 

Monday, February 9, 2015

Games Review: Wolfenstein: The New Order

There was a bit of a buzz phrase that went around the gaming review world about the time that Bioshock Infinite came out; Ludonarrative Dissonance. Its about as pretentious a concept as it sounds; the idea that gameplay and story can jar badly in a game, pushing you out of enjoyment of either the moment-to-moment gameplay or whatever epic tale that gameplay is trying to tell. It's actually a pretty common thing - think Lara Croft getting teary over killing someone and then proceeding to kill about two dozen more - and its pretty rare that games successfully mesh the two, especially in the big, AAA action section of the market. But I've rarely had a problem with it, because its part of the gaming landscape, and I always appreciate the effort, story wise. In fact, the first such game I can think of where I've really had this problem is Wolfenstein: The New Order.

Friday, January 16, 2015

Games Review: The Vanishing of Ethan Carter


"This game is a narrative experience that will not hold your hand" intones the opening statement of The Vanishing of Ethan Carter, stark words on a black screen that act as the games main promise. And then, true to it's word, it dumps out on a disused railway line in a forest, as "psychic detective" Paul Prospero, and just leaves you to it. And so begins a fascinating, clever, wonderful, and yet deeply flawed experiment in what a game is, and how we, the players, relate to it. It's a game that generated a lot of buzz when it came out, but didn't seem to linger in the wider consciousness as much as fellow "Walking Simulator" Gone Home, but still wound up my first purchase from this years Steam Winter Sale, and the game I went straight onto after finishing Shadows of Mordor, because it seemed right up my street. 

Wednesday, December 31, 2014

A Year in Review: 2014

So Farewell, then, 2014, and don't let the door hit you on the way out. There seems to be a general consensus that its been a bad year in many, many ways, especially if you spend any sort of time in online communities, which have felt like a magnifying glass for all the horrors of the world at times, albeit one that occasionally shows you cute baby animals too. Its also been a year when this negativity seems to have spilled out into everything - there is hardly anything that has been popular that has not been subjected to careful scrutiny for negative messages, secretive agendas or bias of any kind, from all corners of the political spectrum. Not that this sort of thing is an invalid process - I'd argue its a necessary process, in fact - but at times, to quote one of my favorite films this year, it just wanted to suck the fun out of everything. 

Personally, I just want to like stuff, to applaud what is done right. So here, in no particular order, are my "top three" entertainments of the year by largely arbitrary categories. Other Opinions are available! 

Monday, September 29, 2014

Games Review: X-Wing, X-Panded

Its been a long time since I reviewed the X-Wing Miniatures Game, and since then we've played it quite a bit. Actually, a lot. We've also bought a lot of new fighters for it, expanding both the Rebel and Imperial Fleets to allow for larger battles, or just a lot of variety in smaller battles. Also, a collection of tiny model spaceships which may be a victory in it's own right. Ewan has almost permanently claimed the Imperial side, which is slightly worrying, but not as worrying as the number of times he is beating me these days. So what I thought I'd do is a quick run down of some of the expansions released so far, and how we've found them on the table-top.

Friday, September 26, 2014

Games Review: The Banner Saga

The Banner Saga was one of those games I'd heard good things about, picked up in a Steam sale, and then totally forgot that I owned. Which is the problem of Steam Sales, I guess, and why so many PC game owners these days have hard drives full of games they only dimly remember buying. However, having experienced The Deep Roads of Dragon Age: Origins, which pretty much killed my interest in a game i was enjoying up to that point, I was rooting for something different, and this fit the bill. So how was it?