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Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Sunday, June 23, 2019

Looking to the Future

"The crisis consists precisely in the fact that the old is dying and the new cannot be born; in this interregnum a great variety of morbid symptoms appear" - Antonio Gramsci

It's an odd time, right? As I write this we're waiting on new points and new ships, and the tournement season seems to have would down, and who hell knows what is going on with Store-level Organised Play, and yet here we are, a toy spaceship addiction to feed. What to do, what to do. 


Monday, February 18, 2019

Where's Your Head At?

So welcome again to another episode of "Things I talk about in the car with the Teenager", or "Parenting Hormonal Monsters for X-Wing Players". OK, so that's a little mean, but it has been an interesting couple of weeks on the gaming front and we've ended up talking a lot about psychology, and mental processing, of all things. So let's get into it, after the cat. 

Tuesday, October 18, 2016

Games Review: Destiny

One of the games I was most looking forward to on the PS4 was Arkham Knight, which I'd avoided on the PC due to it's extremely buggy release state. I'm sorry to say that it's a crushing dissapointment, deciding quite deliberately to move away from what was fun the earlier games - hanging around on rooftops being Batman - towards being an underwhelming Batmobile driving simulator and anti-tank shooting simulator. What good ideas and execution it has is lost on constantly being forced to use a bloody car that is no fun to use, and in the end I gave up in disgust, a sad end to a pretty great series. On the plus side, I've been playing a lot of Destiny, which I'm finding pretty damn great. 

Thursday, September 15, 2016

Games Review: Journey

One of the big downsides of the PS4 is the need to pay for Playstationplus if I want to get online and play Overwatch or Destiny. Grrr. However, this bitter pill is sweetened somewhat by the monthly provision of free games to subscribers, which is actually a pretty cool idea. Each month I've subscribed I've got a couple of free games just for being a subscriber, ranging from small indie puzzlers to larger releases. It's an eclectic mix of choices, to be sure, and some of them will be rubbish (or of no interest) but others are big titles from earlier times. This month, one of the titles is the lauded PS3 indie Journey, which I'd previously missed out on. And now it was free! 

Friday, September 2, 2016

Games Review: Firewatch

Just because I have a PS4, it's not to say I've totally abandoned my trusty PC. Z and I are still playing Star Wars: The Old Republic, for starters, but I've also got a stack of unplayed games on my Steam account, and the PC gaming ecosystem is just so much more diverse than the console one. Also the Teenager is playing a lot of Overwatch in the lounge, so there is that, too. So away from the big and flashy excitement of the PS4, I've still be dabbling in the smaller, shorter gems I've not really got around to yet, and this is one of them.

Thursday, August 11, 2016

Games Review: Overwatch

Well, we finally bit the bullet and bought a Playstation 4. It's a prety impressive piece of kit, too - the interface is a big step up from the PS3 in terms of getting at what you want, and its looks sleek and modern wedged under the TV waiting to collect an inevitable layer of dust. As part of the first wave of games for it, we picked up Overwatch, Blizzards answer to Team Fortress 2 and other arena-based shooters, abandoning the PC for now as it meant that we only had to buy it once and both Ewan and I could play it. Ewan, being time-rich, has played it a lot more than me, so some of this review is coloured by his assessement - I've not hit the competitive play level yet, for example. 

Monday, June 13, 2016

Games Review: Rise of the Tomb Raider

It took me a long time for me to find a game in the long-running and oft-rebooted Tomb Raider franchise before I found a game I really liked, with the recent do-over called, unsurprisingly Tomb Raider. The story Lara before she really gets into the Raiding of Tombs (and a game which features very few Tombs to Raid!), I really liked it back in 2013 and was really looking forward to it's inevitable follow up. And, after a period of being one of those horrible console exclusives on the XBOne,  Rise of the Tomb Raider finally made it to PC and has eaten up most of my free gaming time over the last month of so. Does it, as I hoped, build on the last game? Do we get Tombs to Raid? Well, yes, on both counts. 

Monday, March 21, 2016

Games Round-Up, March 2016 Edition

One of the continuing entertainments of our house is the gaming shelf, which continues to provide entertainment for the long, wet afternoons of the winter, and consequently keeps providing more opportunities to spend money on board games. Hooray! Not helping is the recent discovery of a local games club, too, which seems full of freindly gamers of all ages at a convient time, even if we're not managing to get there every week. But still, more games, which is a win for us. Our main criteria is currently games that all of us can play (Robert with help, obviously) with a decent replayability factor, and I guess it shouldn't be a surprise that two of the three games I'm about to talk about are co-operative, even if the other really, really, isn't. So, here we go.

Friday, February 5, 2016

Games Review: Fallout 4

So since christmas I've been conciously trying to cut back on a lot of my commitments in order to focus on a plan "to do less things better". This is mostly driven by an ambition to finish off my proffesional exams by the end of 2016, which will involve a fair bit of work, and needs to be one of my main focuses. So in some ways it's ironic that I've found 69 hours in the last two and a bit months to play through Fallout 4. In my own defense, it's largely been in small sessions in and around other things, something that the game is surprisingly good for, but still, that feels like a lot of time to spend in a ruined post-apocalyptic Boston, especially given how much I've still got left to do. 

Friday, January 22, 2016

Games Review: Colt Express

So, our attempt to own and play all the Boardgames in the world continues. It has been, and remains, a main source of family entertainment around the house, and with Robert approaching 6 there there is always new games we can try him with. Z has also found a local games club, which we've only managed to get to once (dammit) but looks to be a fun group with lots of opportunity to make me buy new games. Which is pretty cool, it has to be said. So today we'll catch up with one of our recent aquisitions, Colt Express which has had multiple run outs recently.

Wednesday, December 23, 2015

Best of 2015: Games!

Right, onwards with the review of the year. For all we watch about a movie a week, and for all I've managed to read quite a bit, this year has probably been dominated by gaming; both electronically and around a table. The former has become a main source of relaxation; and a lot more solo-oriented than previous years, whilst the latter has has largely been driven by the kids, now Robert is old enough to get into something a little more complex than Mousetrap. By my count I've played 14 video games this year, and 18 boardgames (some several times and one a lot) so I feel thats a pretty varied run. Lets break it down a bit.

Monday, November 23, 2015

Games Review: Tales from the Borderlands and Borderlands: The Pre-Sequal

It's fair to say I'm a big fan of the Borderlands series of games. Over the last few years I've got a lot of play out of both Borderlands and Borderlands 2, mostly playing co-op with a freind, so the gaming experience has been greatly enhanced by good company and the occasional outburst of mutual competance. It's a series that has an emphasis on pace, humour, and a lot of loot, and Borderlands 2, especially, managed to bring all it's disparate elements together in a mechanically solid, and flashily entertaining way. This year I've had a double bill of the Borderlands universe, with Borderlands: The Pre-Sequel, and the more offbeat Tales from the Borderlands. They've very different experiences. 

Friday, October 16, 2015

Boardgames: Round Up!

I have often joked that my secret agenda for parenthood is simply to grow my own gaming group. It's actually going pretty well, too - Ewan will play almost anything, and Robert, at 5, is already keen to play almost anything, whether he understands it or no. Mostly not, truth be told. But it does mean that wet afternoons can be filled with getting the family around a table, and the general renaissance in quality and availability of modern boardgames means that the ancient horrors of Cluedo and Monopoly (shudder) long consigned to the dustbin of history. We manage a pretty good turn over of games, too, and I'm always confident that buying a new one won't be a waste of money. So, lets have a quick look at some of our recent additions.

Exploding Kittens
Produced from one of the largest Kickstarters to date, Exploding Kittens is a fast paced card game where you have to draw cards from a central deck hoping that it's not an eponymous detonating cat. To avoid this fate you can manipulate the deck, skip the forced draw, defuse them, and so on, but if not, you explode and am out of the round. Its a very lightweight game; luck plays a large factor, but is mostly balanced by it's speed, accessibility joie de vivre.

It feels, in a lot of ways, like a great "warm up" game. The rounds can be over pretty quickly, it's easy to drop people in and out, and it's hard to take seriously by design. We've mostly played it with 3, but I suspect it will scale pretty well. One of it's great strengths is the card designs, actually, but was probably a big contributor to the somewhat viral nature of it's kickstarter success, and we also ended up with the "NSFW" deck, which is the same game but with more scatological descriptors. Anyway, it's a lot of fun, if a little bit shallow in the long run.

Sushi Go
The other card game we've got a lot of play out of is Sushi Go. You start by dealing a hand of cards to each player, who takes one, and passes the hand onto the left. You reveal the cards, and then pick from your new hand, continuing until all the cards are picked, when you score. Each card scores points based on other cards - some you need pairs, or threes, or simply having the most points. Some cards carry over between hands, and after three hands you declare a winner. Very simple, right? I mean, Robert plays it, and has even won a couple of times.

But there is actually a huge amount of depth here. For a start, the game is gradually revealing information to you as you see the hands going round, telling you what is "in play". Then there is the cards people are chosing, based on their information. Then, as you discard each hand at the end of each round, and draw from the pile, you also have some idea what is left in the main deck. I've got to say I loved Sushi Go, and it's become a firm family favorite.

Quirkle
There doesn't look like a lot to Quirkle. It's a bag of small wooden blocks, each with a coloured shape - 6 shapes, 6 colours, with 3 of each combination. The idea of the game is to place them in a grid, but you have to them up matching either the colours or the set of shapes (or both, if overlaps require it). You score points for the length of each run you add to, and  get a bonus for completing a run of either all six shapes in one colour, or all six colours and the same shape. Again, pretty simple at first, but increasingly a complex pattern matching problem.

You may be spotting a pattern here but this is another game that is very quick to learn but with a decent level of complexity to the decision making. Being good at pattern spotting is a huge help, of course, as it being able to keep track of which options are still open. You can also play to distrupt patterns if you're afraid of others completing them, so whilst there isn't any direct competition, you can still feel like you're impacting other players if you're that way inclined.


Terror in Meeple City
Finally, to  Terror in Meeple City. In this game you play a rampaging monster intent on destroying the city and devouring it's inhabitants, and so does everyone else. So, you start by building the city, stacking cardboard floors on meeples to three or four floors. You move your little wooden monster around the board by flicking its base with your finger, or jump on building by picking it up and dropping it, or throw cars by flicking them off the heads of your monster. Chaos and debris abound, and meeples go everywhere, including, but not limited to, the stomach of your monster.

Terror in Meeple City is not a game for people who like order and control, but is a game for people who like random destruction. You win through destruction, and get points for wrecking buildings, eating meeples and attacking other monsters. As you can probably guess, accuracy can be a problem, and things do go awry, and I'm not sure I'd want to play it all the time. But it's great for kids, with the right supervision, and we've definately had our moneys worth!

Friday, September 11, 2015

Games Review: World of Warships

One of the lasting joys of being a predominantly PC game-player is that there is a lot of diversity out there and a lot of it is Free. Well, "Free", I guess, as the "play to win" model is ever-present in there, but there is also a lot of games you can get a lot of fair, and balanced enjoyment out of without paying a penny for. I tend to find that if I've got a certain amount of play out of a game I'll end up spending money anyway, partly as a thank you, and partly because the sort of shinies a lot of these games offer can indeed be pretty shiny. In the case of World of Warships, we're talking about shiny, shiny battleships.