Anyway, the next world in TOR after the introductory planet has taken us a while to get through, but it's pretty indicative, I think, of the leveling game as a whole.
Coruscant! Coruscant! Coruscant! (it's only a levelling zone) |
Coruscant is a good choice for the first zone that all Republic Classes will see after their split starting experience. For a start it's immediately recognisable, a big and iconic Star Wars location, and the capital of the Republic, and being send on missions from the Senate Building, meeting the great and the good, gives you a good sense of the Republic itself and it's slightly tenuous, only-just-at-peace-with-the-Empire status. It's also where the game started to feel distinctly "Bioware" in it's flow - you get a load of quests that take you to a zone, you go to the zone, the quests gradually take you deeper until you finished, then you come back to the hub and go a lot of talking, then head out to a new zone.
It works pretty well, in my opinion, breaking the game out into digestible story-focused chunks, and playing alongside Z, on her own quest chains, we still end up heading to the same sorts of places with handy side-tracks for each of us. Like earlier, it feels like a "proper" co-op RPG, something no-other MMO I've played has managed. The story remains the games strong point, a mix of a central "planet" story that everyone does and the more private class-only story, but I find myself wanting to play to find out what happens next, not just to grind that next bit of exp.
There is also a nice mix of 2- and 4-player mini-dungeons dotted around the place if you feel like more of a challenge. The two of us, with a bit of care and guile, can manage the 4-player once with a couple of levels over their recommended bracket, and there is a few of them on Coruscant (and on Taris, which we will come to in a minute), and they seem to be designed to bridge the gap between the single-player experience and the full-on "Flashpoints". The game could do with a proper party matching tool though, given the constant General Chat spam with people looking for teammates.
At the end of Coruscant you get your own spaceship, and a choice of worlds to go to. It's pretty cool to stand on your own bridge and watch the streaky stars effect as you hyperspace around, and it also unlocks the rail-shooter space combat missions, which are fun, but very much a side show as far as I can tell. But onwards we pressed to Taris, hundreds of years after the events of Knights of the Old Republic, in which a populated city world was bombed flat by the Sith.
But that's for another day.
I am enjoying SWTOR although with a certain element of strain, as I'm still playing WoW and I have other commitments. So it is a game I'm enjoying, but I'm struggling to commit time to.
ReplyDeleteMy big criticism of SWTOR, and this will become apparent on Taris (which has a great story) is the lack of "phasing" that was introduced by Blizzard in WotLk and used to greater effect in Cata. I think the lack of phasing really undermines some of the stories in SWTOR and I think it is a shame Bioware didn't look to include it.
yes i've noticed the lack of phasing at times and it would be nice to see changes in the world - i guess they're trying to get around this by all the smaller sub-instances which is another way of tackling the same problem.
ReplyDeletemind you i don't think Blizzard does enough with phasing, with a few notable exceptions like the Worgen starting zone...